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Mobile App Development Company

Mobile app development

Mobile apps built to ship, then built to last

The first thing we ask is whether you even need an app. Honestly, a good mobile website often does the job for a fraction of the money. But when the answer is yes (push notifications, the camera, offline use, an icon on the home screen people genuinely tap again) we build in React Native or Flutter, so a single team covers both iOS and Android.

We’re stubborn about the first release. An MVP that does one thing properly earns reviews, feedback and real usage data. An MVP that does eleven things half-well gets deleted by Thursday. Anything that can wait for version two goes on a written list, not lost, not forgotten, and not allowed to hold up the launch.

Where AI genuinely belongs in the product, we build it in: a chat assistant, document scanning, recommendations, voice input. And where it’d just be a gimmick to get ā€˜AI’ onto the pitch deck, we’ll say so.

Capabilities

What we build

iOS and Android from one codebase

One team, one feature set, shipped to both stores at the same time.

MVPs

A tight first version built to learn something from real users, not to impress a committee in a boardroom.

Backends and APIs

The server side your app talks to: authentication, data storage, and an admin panel to run it all from.

Push notifications, analytics and crash reporting

So you know who’s using what, and hear about a bug before your reviews do.

AI features

Chat assistants, image and document recognition, personalised suggestions, speech-to-text: the ones that actually help.

Updates and maintenance

Every year an OS update quietly breaks something. We keep yours working and keep shipping improvements.

Rescue of stalled apps

If another team left you with half an app, we’ll read the code honestly and tell you whether to fix it or start again.

How it works

How a mobile project runs

  1. 01

    Scope and user flows

    We map who uses the app, what they do, and in what order, then cut the feature list until the first release is actually small enough to finish.

  2. 02

    Clickable prototype

    You tap through the app on your own phone before a line of real code exists. Changing your mind at this stage costs next to nothing.

  3. 03

    Build in two-week releases

    Every cycle ends with a build on your phone via TestFlight or internal testing, so you can see the progress and steer it, not just read about it.

  4. 04

    Submit, launch and watch

    We prepare the store listings, deal with review feedback, and keep an eye on crashes and usage through the first few weeks.

When we’d suggest waiting

  • You haven’t spoken to a single likely user yet. Do that first; it’s cheaper than any build, and it often changes the whole plan.
  • The ā€œappā€ is really a website with a wrapper slapped on it. A progressive web app may serve you better, for far less.
  • You’re building a game with heavy 3D graphics. That’s a different craft entirely; we’re not a game studio, and we’ll point you to someone who is.
FAQ

Questions people ask us

How much does it cost to build a mobile app?

It swings a lot, because the feature list is what really drives the cost: a simple app and one with payments, real-time updates and several user roles aren’t in the same ballpark. That’s exactly why we cut the first release down hard. We’ll give you a proper figure after a short call about what it needs to do; the pricing itself we settle with you directly.

React Native, Flutter or fully native?

For most business apps, React Native or Flutter gives you what native does at a lower cost and from one codebase. Fully native earns its place when the app leans hard on device features, heavy graphics or platform-specific behaviour. We’ll recommend one once we’ve seen what you’re actually building.

How long does it take?

Ten to sixteen weeks for most MVPs. Store review adds a few days on top, sometimes more if there’s a rejection, which is exactly why we plan for one rather than cross our fingers.

Will Apple and Google approve it?

We build to their guidelines from day one, which heads off most rejections. If a reviewer does flag something, handling the response and the fix is on us.

Can you add AI features to my app?

Yes. The usual ones are a support assistant, scanning and pulling data out of documents or receipts, and recommendations. We decide between running a model on the device and calling an API based on privacy, speed and cost, not fashion.

Who owns the app?

You do: the source code, the store accounts and the backend infrastructure, all in your name.

Explore

Related services

Have an app idea you want to test?

Tell us who it’s for and the one thing it has to do well. We’ll come back with questions, a rough budget band, and what we’d leave out of version one.