Mobile App Development Company
Mobile apps built to ship, then built to last
The first thing we ask is whether you even need an app. Honestly, a good mobile website often does the job for a fraction of the money. But when the answer is yes (push notifications, the camera, offline use, an icon on the home screen people genuinely tap again) we build in React Native or Flutter, so a single team covers both iOS and Android.
Weāre stubborn about the first release. An MVP that does one thing properly earns reviews, feedback and real usage data. An MVP that does eleven things half-well gets deleted by Thursday. Anything that can wait for version two goes on a written list, not lost, not forgotten, and not allowed to hold up the launch.
Where AI genuinely belongs in the product, we build it in: a chat assistant, document scanning, recommendations, voice input. And where itād just be a gimmick to get āAIā onto the pitch deck, weāll say so.
What we build
iOS and Android from one codebase
One team, one feature set, shipped to both stores at the same time.
MVPs
A tight first version built to learn something from real users, not to impress a committee in a boardroom.
Backends and APIs
The server side your app talks to: authentication, data storage, and an admin panel to run it all from.
Push notifications, analytics and crash reporting
So you know whoās using what, and hear about a bug before your reviews do.
AI features
Chat assistants, image and document recognition, personalised suggestions, speech-to-text: the ones that actually help.
Updates and maintenance
Every year an OS update quietly breaks something. We keep yours working and keep shipping improvements.
Rescue of stalled apps
If another team left you with half an app, weāll read the code honestly and tell you whether to fix it or start again.
How a mobile project runs
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01
Scope and user flows
We map who uses the app, what they do, and in what order, then cut the feature list until the first release is actually small enough to finish.
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02
Clickable prototype
You tap through the app on your own phone before a line of real code exists. Changing your mind at this stage costs next to nothing.
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03
Build in two-week releases
Every cycle ends with a build on your phone via TestFlight or internal testing, so you can see the progress and steer it, not just read about it.
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04
Submit, launch and watch
We prepare the store listings, deal with review feedback, and keep an eye on crashes and usage through the first few weeks.
When weād suggest waiting
- You havenāt spoken to a single likely user yet. Do that first; itās cheaper than any build, and it often changes the whole plan.
- The āappā is really a website with a wrapper slapped on it. A progressive web app may serve you better, for far less.
- Youāre building a game with heavy 3D graphics. Thatās a different craft entirely; weāre not a game studio, and weāll point you to someone who is.
Questions people ask us
How much does it cost to build a mobile app?
It swings a lot, because the feature list is what really drives the cost: a simple app and one with payments, real-time updates and several user roles arenāt in the same ballpark. Thatās exactly why we cut the first release down hard. Weāll give you a proper figure after a short call about what it needs to do; the pricing itself we settle with you directly.
React Native, Flutter or fully native?
For most business apps, React Native or Flutter gives you what native does at a lower cost and from one codebase. Fully native earns its place when the app leans hard on device features, heavy graphics or platform-specific behaviour. Weāll recommend one once weāve seen what youāre actually building.
How long does it take?
Ten to sixteen weeks for most MVPs. Store review adds a few days on top, sometimes more if thereās a rejection, which is exactly why we plan for one rather than cross our fingers.
Will Apple and Google approve it?
We build to their guidelines from day one, which heads off most rejections. If a reviewer does flag something, handling the response and the fix is on us.
Can you add AI features to my app?
Yes. The usual ones are a support assistant, scanning and pulling data out of documents or receipts, and recommendations. We decide between running a model on the device and calling an API based on privacy, speed and cost, not fashion.
Who owns the app?
You do: the source code, the store accounts and the backend infrastructure, all in your name.
Related services
Have an app idea you want to test?
Tell us who itās for and the one thing it has to do well. Weāll come back with questions, a rough budget band, and what weād leave out of version one.